A platform / puzzle game that first appeared on the 8-bit machines such as the ZX Spectrum, Commodore 64 and Amstrad CPC 464 late in 1986.
It finally made it's way onto our beloved Amiga in 1988, and whilst never being a blockbuster hit it did offer something different to play. Taxing, frustrating yet addictive at the same time, this game must surely go down as a cult classic game.
This flick screen platform game/arcade game was nicely styled with icicles and igloos for you to explore. You being the hero of the game 'Hickey' (a Kreezer no less), had to slinkabout to rescue his race from the monsters that now inhabited the planet.
Okay, so in this classic game you played the part of a slinky (although some though of it as a bendy frankfurter!) and in another slight difference from the norm sweets also played their part in the game.
These tempting morsels gave Hickey extra powers such as extra high jumping ability, move faster or being able to fall further.
The gameplay was based on brains and puzzle solving rather than fast paced arcade action. Negotiating the screens took a test of timing and positioning. You ended up spending more time waiting for the right moment to move than blasting away at the nasties.
It was not so easy to time a step when Hickey had to arch up and over. Dodging baddies could be difficult until you got the hang of the physics of the game.
With a little perseverance though you could learn how to judge the jumps, and then it was all a question of finding out what you needed to get through to the next screen.
Plenty of shocks that lay ahead as you searched for your five imprisoned friends. You could pick up items (such as bullets) and then use them to take out some of the bad guys. Different items were strewn around the screens, so in true arcade adventure style experimentation was required when picking them up and using them.
It was certainly a bit different from other platform games (the slinky main character was nicely animated too) and it did have that one-more-go factor.
It was not a blockbuster game, but for fans of arcade adventures it was certainly something worth playing.
Not bad overall but for an Amiga game it did tend to lack a lot of overall polish and did not take advantage of 16-bit power.
We recommend getting hold of the real Amiga hardware - but if not then download an Amiga emulator and download this game. Alternatively you could try and play it online.
Please see our other Amiga retro game reviews - all links are listed in alphabetical order. Cheers guys
GENRE: Arcade game / Puzzle Game / Arcade Adventure
RELEASE DATE: 1988
RELEASED BY: Mikro-Gen
DEVELOPER(S): Julian Jameson, Dave Armstrong, I Waugh
PRICE: £14.95 then £2.99 budget re-release(UK)
Classic Arcade Action...
Classic Games, Arcade Games and Amiga Games