Amiga Games

Amiga Games
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Showing posts with label Amiga Games - R. Show all posts
Showing posts with label Amiga Games - R. Show all posts


Amiga Games - Renegade - Classic Commodore Amiga Game

Renegade Commodore Amiga
Well it's time to have a look at a crappy Amiga game; so here we go with the unforgiveably bad Renegade.

This arcade game had been a huge hit on the likes of the ZX Spectrum, Amstrad CPC 464 and Commodore 64 with all machines being treated to an excellent version. Arcade gaming at it's finest.

The ZX Spectrum version of Renegade was an extremely playable and addictive arcade game / beat em up - so surely the Commodore Amiga version would be better still? Not quite...

Renegade - Commodore Amiga The backstory to the game had you (as the 'Renegade') moving across town to meet up with your girlfriend Lucy.

As soon as you step off the train a group of thugs decide to try kick the sh*t out of you. You must fight off the attackers and move through five levels of action to reach your lady love.

The five levels were:
The Station
The Pier
The seedy back streets
The main street
The meeting place

Your character was handily well versed in martial arts and street fighting, which gave you a chance when making your way through the levels. If you didn't switch off through boredom and frustration that is.

In each 'location' there was a different type of gang, from unarmed brawlers, hells' angels armed with chains, to whip wielding ladies of the night. Ahem.

Renegade on The Amiga - not so great
Our hero could punch, kick, flying kick and even knee opponents to send them sprawling. In a slight difference to other beat em ups, it was possible to dish out more 'violence' than normal.

For instance you could grab an assailant by the shoulders and knee them in the groin repeatedly. Nice. You could also knock an attacker to the ground and get on top of them and punch them in the face over and over again.

These touches in the game were a lot of fun on the 8-bit versions, but it was so badly implemented on the Amiga it didn't even seem violent. It should have set it apart from other arcade games / beat em ups on the Amiga but I'm afraid to say it didn't.

Flying sidekicks is the way to win here
In classic arcade tradition there was usually a 'boss' attacker on each level who you would have to defeat to progress to the next part of town. The bosses were way tougher than the normal gang members, as you might expect.

The environments were really poorly drawn and managed to be devoid of any atmosphere that you would expect from seedy areas at night time. The characters were poorly implemented and badly animated, for the Amiga it just was not acceptable.

There was a nice variety of enemies to battle (such as hell's angels on bikes who would try and run you down), but the backgrounds, characters and sound effects were so poor it was more of a chore than a pleasure.

Slap those beyatches Renegade!
The game was completed once you reached your meeting place with Lucy and defeated all of the enemies there. If you got that far then I really do doff my cap to you - I finished this game on the ZX Spectrum but the Amiga version bored the crap out of me.

I could go on but I won't. This game disappointed me a lot back then, and looking at it now it's one of the worst games I have ever played. It's almost as bad as The Adventures Of St Bernard. Almost.

It's a shame that with a LOT of tweaking it could have been a true classic Amiga game. As it stands this game is well remembered by Amiga gamers for all the wrong reasons. Even at £7.99 it wasn't worth it.

We recommend getting hold of the real Amiga hardware - but if not then download an Amiga emulator and download a different game. Alternatively you could try and play it online.

Please see our other Amiga retro game reviews - all links are listed in alphabetical order. Cheers guys

GENRE: Arcade game (Beat em up)
DEVELOPER(S): Bill Barna, Wayne Blake, Tim Follin
PRICE: £7.99 - UK

Not so classic arcade action:

Classic Games, Arcade Games and Amiga Games


Amiga Games - Robocop 3 - Classic Commodore Amiga Game

Robocop 3 Amiga
Those clever bods at Digital Image Design really stuck gold for Ocean Software with this one.

Robocop 3 was released for the Amiga in 1992 - and was met with a lot of high praise. Once again you got to take the part made famous by Peter Weller and protect the innocent. But this time you didn't always have to uphold the law.

Robocop 3 - Delta City So, this classic game was based quite closely on the movie of the same name. To be honest it was far better than the movie too.

The back story was that old Detroit was being demolished to make way for a brand new 'Delta City'. This meant that innocent civilians were being evicted from their homes, and soon a resistance had been formed to fight against these rehab officers who were doing the dirty work.

Enter a conflicted Robocop. You could server the public trust by obeying the rehab's orders, or you could protect the innocent and join them against the rehabs. In a neat twist the game allowed you to make this choice, so there were two paths to completion.

Good old Casey Wong gives us the bad news...
The whole game was 3D based with stages that involved driving and intercepting criminals, entering buildings for some 1st person shooting combat, and some one on one combat with another robot from a sinister organisation.

Each stage was linked with impressive cutscenes featuring well known characters from the film. The media break presenters were there, seargeant Reed, the evil McDagget and so on. The animated cut scenes were (at the time) a real thing of beauty.

An impressive cut-scene in Robocop 3 on the Amiga
The game oozed atmosphere with haunting music to set the scene at the beginning (as the game loaded up it was presented to you in a movie 'style') and during gameplay the music changed accordingly to match the current stage of the game.

The graphics were, for the time, state of the art with fully explorable 3D environments, buildings with working elevators and bad guys appearing from the gloom to take pot shots at you.

In my opinion the weakest part of the game was when you had to don the jet pack at the final stage. Controlling a jet-packed robo with the mouse was very, very difficult. Maybe I was just crap at it.

I drove all night to get to you....
The variety of levels, excellent graphics, atmosphere and overall polish made this classic game a must have for your Amiga. It was always nice to see a movie tie-in that was good too.

1st person action in Robocop 3
All in all this is an arcade game that really showcased what the Amiga could do in the hands of talented coders. It was extremely playable, superb to look at, atmospheric and captured the spirit of Robocop nicley.

If you like arcade games, like a challenge, then this game is for you. In fact - this game is for any fans of 3D gaming.

We recommend getting hold of the real Amiga hardware - but if not then download an Amiga emulator and download Robocop 3. Alternatively you could try and play it online.

Please see our other Amiga game reviews - all links are listed in alphabetical order. Cheers guys

GENRE: Arcade Game (3D shooter)
RELEASED BY: Ocean Software
DEVELOPER(S): Jamie Cansdale, David Dixon, Ian Boardman, Shaun Hollywood, Paul Hollywood
PRICE: £25.99 - UK

You'd better protect the innocent in classic arcade action. Thankyou for your co-operation.

Classic Games, Arcade Games and Amiga Games


Amiga Games - Robocop - Commodore Amiga retro game

Amiga Robocop
Let's all serve the public trust.

Ocean software had already released Robocop on the ZX Spectrum (the 128 version being the best) in 1988 - and the Amiga version followed in 1989.

As we all know Robocop was a great movie - and the arcade game was tied into the film.

Amiga Games Robocop
This 'run n gun' game had been a popular choice in amusement arcades with the version by Data East eating plenty of coins. Anyway, Robocop on the Amiga managed to capture the spirit of the film pretty well - but was just missing 'something'.

As soon as the game loaded you're hopes were dashed a little. Instead of sampled speech - the dulcet tones of Peter Weller were replaced by someone attempting a Robocop impression through a drainpipe. Not good.

Anyway - once you started the game you did get some (not bad) cut scenes like the Robocop leg holster and Casey Wong of media break. These were slight enhancements over the 8-bit versions, but really could have been done better.

In the game you played Robocop (rebuilt from the near dead officer Murphy in the excellent movie). The game began with Robocop in a horizontally scrolling section, shooting snipers looking down on him from the windows of building, and eradicating kung fu kicking villains and chainsaw weilding hench men.

At the end of the level you had to battle the ED-290 - which was easy to take out once you knew how. After this there was also a nice bit of shooting practice at the target range.

You began the game with four lives and an energy level (Robo could take a fair amount of punishment) and the energy meter could be replenished by collecting baby food jars. Ammunition was limited too but there were extra magazines lying around to use, as well as three special weapons powerups (such as 3-way firing bullets and 'super bullets').

Robocop on the AmigaIf Robo expended all of his ammo then he could use his fists to fight with (good old Robo packed a mean punch). If you're energy level reached zero then a life was lost and it was back to the start of the level.

On each section of the game there was also a time limit and a life was lost if you exceeded it. You usually had to fight (in classic arcade game fashion) a 'boss' at the end of each level (such as ED 209, a van full of villains, a crane armed with a wrecking ball etc). After each level was completed it was back on patrol on the next level with bikers coming after you and tougher street hoods.

There was also a section where you had to go to the police stations photofit library to match up a picture of a known felon within a time limit. The pictures were digitized scans of real faces - but again they could have been done better. Eyes, ears, chin, nose and hairstyle had to be matched to the picture on the left which was not easy to accomplish in the time alloted.

Once the felon had been identified information was provided which lead RoboCop to the next horizontally scrolling level.

As you made you way through the game we find out that Clarence Boddiker was the head of the gang (as if we didn't know!) who in turn had been employed by an OCP executive

Dick Jones (the OCP exec) took the 'old man' (the president of OCP) hostage and it was up to you to take him out cleanly in the final pseudo 3D section. Killing him showed you those immortal words 'Nice shooting son what's your name?' before informing you that you had indeed won the game.

This game was one of those 'nearly' games. The music was a fair rendition of the films brilliant score - but could have been better. The graphics were a little too cartoony and the animation on the game characters was average at best.

This game was probably rushed out and was likely a quick port from the Atari ST. We all know that the Amiga was capable of so much more and it could have been identical to the arcade version.

Still - Robocop on the Commodore Amiga wasn't bad. It was pretty playable and fun - it's just that it could have been so much better with a little care, effort and attention.

Give Robocop a go for old times sake - and thankyou for your co-operation.

This classic arcade game for the Commodore Amiga is just about worth another look after all these years.

We recommend getting hold of the real Amiga hardware - but if not then download an Amiga emulator and download Robocop. Alternatively you could try and play it online.

Please see our other Amiga retro game reviews - all links are listed in alphabetical order. Cheers guys

GENRE: Arcade game
RELEASED BY: Ocean Software
PRICE: £24.95 - UK

Watch this vid quietly or there will be... trouble:

Classic Games, Arcade Games and Amiga Games

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