This classic game was released for the Commodore Amiga in 1990 by Infogrames. I suppose it could be classed as a sort of clone of the classic arcade game breakout with a massive twist.
It was now a 3D vector graphics breakout style game, and very good it was too.
This game was released at a time when the 8-bit to 16-bit transition was gathering pace and a 16-bit machine such as the Amiga was the ideal machine for a game of this type.
If you liked breakout and puzzle games then you wouldn't go far wrong with this one...
|Prepare To Enter The Light Corridor....|
The aim of the game was to navigate your way along 'The Light Corridor' (taking the 1st person view).
Equipped with a translucent 'raquet' you had to guide the metallic sphere along the heart of the corridor by using your raquet to continuously keep it 'in play'. As you can tell it really was breakout or Arkanoid in 3D.
Avoiding the walls and the traps, you had to collect the bonuses on offer and battle your way along, until eventually you would see the light, at the end of the tunnel. :-)
The game was spread over four stages and in classic arcade style there were plenty of powerups to collect and nasties to avoid.
After chillin' to the smooth intro music it was time to enter the game...
At the beginning of the game you had to release the ball and watch if fly down the corridor until it struck a wall or similar obstacle. At this point it would bounce back towards you and you had to 'hit' it thus sending it back 'away' from your viewpoint again.
The player moved along the game-corridor during the time the ball was in flight (you could stop and start as and when you wished). The colour of the walls also changed to show your progression through the levels.
The object of the game was to reach the end of the corridor without allowing the ball to miss the raquet and 'hit' the player. If this happened, as you may guess, it was the loss of one life.
Obstacles such as moving elevator-style doors and sliding blocks ensured that navigating your way was quite difficult and the game was all about quick reflexes and timing.
There were also nice powerups to be had to help you on your way such as 'sticky sphere' (ooerr), multi-balls, speedup etc etc. All of the usual arcade game powerups were in here.
|Those Pesky Corridors...|
You could run the 'raquet' at normal or fast speed which was nice, but the real boon was being able to create your own game levels to play through.
The game had an in-built editor that allowed you to create corridors and then save them to disc. Now just how cool is that?
This was a great feature at the time and added a lot of longevity to the game.
All in all this is a bit of cult classic game that offered something a little different to home gamers back in the day and it still plays pretty well all of these years later.
We recommend getting hold of the real Amiga hardware - but if not then download an Amiga emulator and download this game. Alternatively you could try and play it online.
Please see our other Amiga retro game reviews - all links are listed in alphabetical order. Cheers guys.
GENRE: Arcade Game (3D Breakout)
RELEASE DATE: 1990
RELEASED BY: Infogrames
DEVELOPER(S): Vincent Pourieux, Carole Arachtingi, Dominique Girou, Sandrine Nove-Josserand, Didier Chanfray -- Music by Frédéric Mentzen
PRICE: £24.99 (UK)
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